Game guide

Short answers for new players. Read from the top, or pick a topic.

The traveller’s codex

Your first steps

Pick a side and a weapon, then let the game open its systems as you level up.

  • The Chinese side has five weapons and the European side has nine.
  • One-handed weapons leave room for a shield. Two-handed weapons do not.
  • The market opens at level 20 and the spirit system at level 25.
See every weapon

Your account

One account works on this site and in the game.

  • Create it on this site, then log in with it in the game.
  • We do not ask for your real name or phone number.
  • Forgot your password? The admins reset it for you on Discord.
Create account

Choosing a weapon

Each weapon leans towards one kind of damage or one job in the party.

  • Magic damage: the Chinese one-handed sword and the spear.
  • Physical damage: the blade and the glaive.
  • Fighting from far away: the bow and the crossbow.
  • Healing and support: the staff, the harp and the healing staff.

Levelling faster

Play in a full party and save your best hunting for training time.

  • From level 23, the ten-times training time is limited each day.
  • Your party shares kills: you earn experience from monsters your friends defeat.
  • Monsters with more health give more experience.

Caravan trade

Buy goods in one region and sell them far away. The longer the road, the bigger the profit.

  • Selling in the region where you bought pays only half the price.
  • Jangan to Eastern Europe is the longest road and pays 464%.
  • Thieves sell their goods at the thieves’ den.
  • Changing your job sends it back to level 1.

The market

Sell items to other players while you are away.

  • The market opens at level 20.
  • Every sale pays a 5% tax.
  • Every player can list 10 items at a time.

Enhancing your gear

Push a weapon or armour up to +20. Each try is a risk.

  • The odds are the same for every item grade.
  • A failed try drops the item back to its safe level, or to +0 without a protection stone.
  • Nothing breaks on the way to +4. From +11, a failed try breaks the item one time in four.

Star, Moon and Sun

Seals are rarer versions of the same item, in three steps: Star, then Moon, then Sun.

  • Upgrading takes 17 steps, from grade 5 Star to grade 10 Sun.
  • Without the matching essences, an upgrade resets the item’s enhancement.
  • You cannot upgrade an item you are wearing.

The spirit

A second set of gear that adds power on top of your armour.

  • Opens at level 25.
  • The dragon cave is the main place to collect spirit pieces.
  • The white and the purple sets have the same power. Only the look is different.

Fortress war

Guilds fight for thirteen fortresses. Hold the walls or take them.

  • Your guild must reach level 5 to take part.
  • Break the gates and towers, then destroy the fortress heart.
  • Each fortress has one battle a day at most.
See the times

Card collection

Collect a card for the monsters you hunt and fill your album.

  • Card packs come from defeating monsters.
  • A card pack can be traded. An opened card cannot.